176) Everyday Object Weaponization

Everyday Object Weaponization – The weapon user has the ability to weaponize an everyday object by changing the object and/or using the object with superhuman skill in order to achieve superhuman effects.  A subcategory of (490) Weapon Manipulation. Other weapons include (049) Arrow Manipulation, (060) Axe Manipulation, (079) Bow Manipulation, (205) Hammer Manipulation, (259) Mace Manipulation, (407) Spear Manipulation, (411) Staff Manipulation, 448) Thrown Weapon and (494) Whip Manipulation.   (490) Weapon Manipulation is a subcategory of (350) Power Bestowal (objects).

Literary Critique of

Crowbar (DC) is going to take on the Justice League with a crowbar that shoots rays in Justice League of America V1 #236.

Kraven the Hunter’s Lion’s Head Vest (Marvel) shows that even vests can be dangerous in Official Handbook of the Marvel Universe V2 #7.

The Monocle (DC) has a deadly monocle in DC Who’s Who V1 #16.

The Penguin (DC) has used umbrellas as weapons in DC Who’s Who V1 #17.

The Sportmaster (DC) uses sports equipment and turns that equipment into weapons.

The Wrecker’s (Marvel) Crowbar is imbued with Asgardian magic in Official Handbook of the Marvel Universe V1 #15.

The Clock King (DC) got up one morning and decided weaponizing clocks would be a good idea and makes an appearance in World’s Finest Comics V1 #111.

Batboy (DC) – Batman V1 #90

Fisherman (DC) – Who’s Who #8

Next 177) Evolution Manipulation (others)

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