Prison Manipulation – The prison uses super science and/or magic to make those imprisoned less powerful.
Literary Critique of Prison Manipulation
More or less the opposite of (249) Lair Manipulation. Lairs are buildings that empower. Prison are buildings that depower. Other lists that implicitly use an in-universe point of view do not generally treat prisons as a superpower. However, a prison is clearly a plot device that gives the character additional superhuman capability in many cases. As stated in the (0) Introduction this list will ultimately analyze superpowers from both an in-universe POV and plot device POV. However, even in-universe POV sites include armor such as Iron Man’s armor on their list so why not a lair? Both armor and prisons are ultimately infrastructure that can help the character achieve superhuman feats. Prison manipulation is similar to (462) Trap Manipulation but as in real life, the binding of the super human is via a building with staff rather than an individual. A subcategory of (350) Power Bestowal (objects).
Arkham Asylum is by far the most famous comic book prison and even led to the video game Batman: Arkham Asylum. Below is a screen shot from the video game.
Basement 101 – Batman and Robin Penitentiary V1 #7
Belle Reve – Who’s Who Update ’87 #1
Blackgate Penitentiary – Batman V1 #18
Code Zoo – Checkmate V2 #17
Dark Tower – Shadowpact #5
Gulag – Kingdom Come #3
Labyrinth – Who’s Who in the Legion of Super-Heroes #3
Salvation – Salvation Run #1 (2008)
Takron-Galtos – Who’s Who in the Legion of Super-Heroes #3
Kyln – Thanos #7 (2004)
Lang Memorial Penitentiary – She-Hulk V1 #5
Liddleville – Fantastic Four V1 #236
Negative Zone Prison Alpha – Civil War Frontline #5
Pleasant Hill – Avengers Standoff-Assault on Pleasant Hill Alpha #1
Vault – Official Handbook of the Marvel Universe V2 #14
An alien prison that grabs teenagers seemingly at random in Break Out #2 (Dark Horse).
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